How the Wii and DS revolutionized Zelda

Published: October 31, 2009 By i am a teddy | Updated: October 31, 2009 | Comments (0)

With so many Zelda games out, which were the most influential? Majora's Mask? Ocarina of Time? All great choices, but I'm speaking from an innovationary standpoint. Technology and novelty-wise, the games for the Wii and DS were certainly top dollar.


                The Legend of Zelda has transcended every platform type known today. Starting on the simple yet elegant Famicon and progressing to the interactive Wii, Zelda has seen it all! When Nintendo developed the Nintendo Wii and Nintendo DS, Zelda would be forever revolutionized.

                 Wouldn’t it be awesome if, instead of smashing buttons and hopefully hitting the stupid dasher monster that moved so fast, your head spins, you could physically attack your enemy? That, instead of tiring out your well-honed hand muscles (I know you have them) you could use your arm muscles (even more honed probably) to smack your enemies into kingdom come?! WELL NINTENDO DELIVERED FOR ONCE IN THEIR MISERABLE LIVES!!! Unbelievably, Nintendo pulled through and completely revolutionized videogames. Instead of using a controller we have grown accustomed to, the Nintendo Wii uses a remote called a “Wiimote” (lolz). By simply pointing the wiimote at the sensor (insensitive sensor) you controlled a lovely little cursor that did your bidding. It’s like Pokemon, which is like slavery, which is bad. However it was not bad for Nintendo (neither times)! This made The Legend of Zelda more awesome than it was. By simply swinging your arm, you swung his sword and smacked your foe! It also allowed for aiming the bow and arrow! So awesooooooome! The Zelda game on the Wii was The Twilight Princess. TP, utilizing the novel concepts, quickly became a notable game in any Zelda fanatic’s collection.

                Years before the Wii was finalized and released, another Nintendo system stormed the market, with equally revolutionary ideas. The Nintendo DS, making use of its dual screen set-up, made handheld games a viable choice for use! Not only was it dual screened. The bottom screen uses a pressure sensitive dot matrix so that you can make choices and even move in the game. Button selection methods were no longer needed. You could use your stylus to choose your option! Once The Legend of Zelda: The Phantom Hourglass (PH) came out, it made handheld Zelda games part of the innovative collection. Instead of hitting “A” a hundred times to kill the monsters, a simple swipe of the stylus sent them spinning! Your hand was now the weapon! This was a far cry from the older games in terms of immersive action.

                Both the DS and Wii have not only revolutionized Zelda, they have changed gaming in general. But this editorial was purely for the purpose of Zelda, so you can go somewhere else for a more in-depth discussion of how these games changed things. With new Zelda games coming out for both the DS and the Wii, how will they affect the gaming community? Once they come out, I’ll get them and tell you!



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