UltimaLink007
Hope Never Dies
This Sephiroth FAQ is for people who were starting to get irritated at the sound of Sora dying. This FAQ might not work for everyone, so if it doesn't, GET OVER IT!
Recommended Abilities -
Berserk Charge - 5 AP - During MP charge, strength increases, and combo is continuous, meaning that the finishing move never comes, so you keep attacking until your opponent does something about it. VERY helpful when dealing damage, pairs well with the Trinity Limit (Trinity Limit uses all MP, after that, Berserk like there's no tomorrow)
Trinity Limit - 5 AP - Since you have no friends in this battle, you teleport to Sephiroth, and start smacking him around with your weapon, inflicting a lot of damage. This also knocks him back, allowing time for a combo or two, or a lot of damage with berserk charge
Aerial Dodge - 3 AP - Obtained from lvling up master form, allows you to do a double jump, which is useful when he knocks you into the air, or is using Meteo
Glide - 3 AP - Obtained from lvling up final form, lets you fly! Helps dodge some of Sephiroth's attacks...Mostly Meteo...
Second Chance AND Once More - 4 AP each - These will save your sorry butt if Sephiroth opens a can of ownage on you, and starts to combo like there is no tomorrow, They themselves leave 1 hp if a devastating combo is unleashed, or if you take massive damage
Explosion - 3 AP - finishing move that makes 3 balls orbit around you, taking care of those pesky dark balls, and these help inflict a lot of damage on Sephiroth, plus it's a cool looking finishing move, what could be better?
Guard Break - 3 AP - Finishing move that pierces the enemy's guard, does a lot of damage, and well....looks really cool.
Finishing Plus - 5 AP - Allows you to use successive finishing moves, and is useful when combining Explosion with Guard Break, otherwise you wouldn't be able to use those in the same combo. This allows the player to deal MAXIMUM damage by doubling the finishing moves.
Aerial Sweep/Spiral/Finish - 2, 2, 3 AP - This allows you to unleash devastating air combos, spiral into the air, and then unleashing a great amount of damage on an opponent. Also helps interrupt Heartless Angel, now THAT'S priceless
Recommended Keyblades -
Ultima Weapon - str 6, mag 4 - MP Hastega - MP is a huge part of this battle, charging it quickly is good, also, It's the best keyblade overall, and the best you can possably have up to this point.
Fatal Crest - str 3, mag 5 - Berserk Charge - while your MP is gone, if Sephie attacks, use this to unleash a world of hurt on him (ability is above,do not choose if you can equip ability!)
Decisive Pumpkin - 6 str, 1 mag - Combo Boost - powers up combos, which you'll be using quite a bit, the low magic bonus doesn't really matter.
Sleeping Lion - str 5, mag 3 - Combo Plus - adds 1 hit to ground combos, and the str bonus is good, but not as good as other possible keyblade choices.
Oblivion - str 6, mag 2 - Drive boost - during MP charge, drive form increases more (drives can't be used, but summons use the drive guage!)
Rumbling Rose - str 5, mag 0 - Finishing Plus - allows user to unleash successive finishing blows to an opponent, dealing massive damage. (Yes the magic is 0, but the only magics you might be using are Reflega and Curaga)
Recommended Items -
Elixers...yeaaaahhhh.......these are a must. I only had 3, and I used all of them, 2 of which I needed for Heartless Angel...
Hi-Potions - If you have MP Rage(s) equipped, use a Hi-Potion, and if he hits you, hopefully you'll gain enough MP to cure, but elixers (as we all know are MUCH better)
Equipped Stuff -
Have the following things on the shortcut menu:
Elixers - Why do ya think?!?
(insert item/Magic here?)
Reflega - deflects the dark ball thingies, and good in a pinch for Sephiroth's sword combos
Curaga - YOU WILL NEED HEALING!!! resort to the elixers and hi-potions WHENEVER POSSIBLE, YOU NEED ALL OF YOUR MP!!!
Why battle Sephiroth?
When you beat Sephiroth, you get an extra cut-scene with Tifa, Cloud, and Sephiroth, after which you get a new keyblade. (Fenrir - 7 str, 1 mag - Negative combo) Also, you can't beat the game with 100% without doing this, which is hard enough already...
Sephiroth's Moves -
Sephiroth has quite the arsenal of moves, most of which are dodgeable or can be easily countered. If you know HOW...That's why I'M here.
Cut Combo -
Frequency: common
Damage: Medium - Extreme
Sephiroth's most frequent attack, 7 forward slashes. This doesn't sound deadly, but with Sephiroth's strength and reach, it is a freaking pain. This attack can deal a lot of damage if you're hit by it, so dodge whenever possible,by running away, or jumping over him unatil he's done; or guard if you think you can get lucky. And dodge meaning...STAY THE HECK AWAY!!! If you're anywhere near him, he will hit you!!!
Aerial Cut Combo -
Frequency: Common - Uncommon
Damage: Depends on how fast you counter
He teleports behind you and knocks you into the air. This COULD be avoided by jumping before he does, but that's boring. Let him knock you flying, and using the Aerial dodge ability, jump quickly as he reappears, and start the smacking, once the combo ends...continue...yeah.....
Moving Cut -
Frequency: Uncommon - Rare (only near end of fight)
Damage: about 1/7 to 1/8 of your health bar
Runs around to your side and hits you with a quick slash. Doesn't do too much, but can be used in succession, which can be deadly if not stopped. He usually uses it after Shadow Flare...and while he attacks you, you can't touch the balls, and when they close in on you...to prevent this, repeatedly use reflega when he starts this combination of attacks, and hope your MP lasts. After it's done, start beating him senseless with your keyblade.
Flash -
Frequency: Common - Uncommon
Damage: Pretty much your whole healthbar, leaving about 1/8 left over
He starts the battle up with this, and uses it once in a while. A reaction comand pops up, saying block. if you don't you take ALOTTA damage. this attack is coming when the sky darkens...yeah, it can be annoying, but it's so easy to block. YOU CAN'T BLOCK IT WHILE IN THE AIR!!! This attack leaves him wide open after you block, so immediately lock-on, and LET HIM HAVE 'IT'!!!
Shadow Flare -
Frequency: Uncommon
Damage: None - High
He says "Give in to the darkness". before he summons these things. They are shiny dark balls. If they hit you, it will hurt. either kill them all (one hit per) or use reflega. He tries to sneak in a moving cut once in a while, or a few moving cuts, so be prepared. Sometimes, he'll combo it with Firaga Wall.
Firaga Wall -
Frequency: Common near the end of the battle
Damage: If you're caught: Extreme
He simply says "Perish". He holds up his arm, and huge fire towers spring up from the ground, and try to pull sora in. If you're caught, well, let's focus on NOT getting caught. to do that, simply jump, glide, etc. away from sephiroth. This, like Meteo, is free time to let your MP charge. But if you ARE caught...I don't really know, because I never GOT caught in them...
Meteo -
Frequency: Uncommon (only uses when he has 2 or less health bars)
Damage: none - you're dead
He says something and rises up on the side of the field opposite you, and tons of meteors rain down, and try to pummel you out of existance. Oh my f****** god! It's Sephiroth's legendary attack! I'm screwed!!! Nope, just double jump and glide, double jump and glide, repeat this until he stops. Think of it as free time to recharge MP. When he's done, go and smack him around a few times. Unless he teleports, or attacks. Then parry or dodge or run away at will.
Heartless Angel -
Frequency: Uncommon, uses it after four health bars are gone
Damage: Brings hp to 1, and MP to 0
THIS IS SEPHIROTH'S ULTIMATE ATTACK. That meteor shower is nothing compared to this. He rises up somewhere and says "Sin...Heartless Angel". If you let him say it, you'll have one health, and no MP to cure. That's what elixers are for. If you hear this you have 2 options: set your item on elixer, use right after his attack, or hit him before he finishes, leaving him wide open for some big hurt. After this, he always follows up with Flash, so be ready to hit triangle after he does it. This is what I did: Sephiroth atacks, *already on elixer, Sora* hit x to use elixer, immediately hit triangle to counter.
Recommended Abilities -
Berserk Charge - 5 AP - During MP charge, strength increases, and combo is continuous, meaning that the finishing move never comes, so you keep attacking until your opponent does something about it. VERY helpful when dealing damage, pairs well with the Trinity Limit (Trinity Limit uses all MP, after that, Berserk like there's no tomorrow)
Trinity Limit - 5 AP - Since you have no friends in this battle, you teleport to Sephiroth, and start smacking him around with your weapon, inflicting a lot of damage. This also knocks him back, allowing time for a combo or two, or a lot of damage with berserk charge
Aerial Dodge - 3 AP - Obtained from lvling up master form, allows you to do a double jump, which is useful when he knocks you into the air, or is using Meteo
Glide - 3 AP - Obtained from lvling up final form, lets you fly! Helps dodge some of Sephiroth's attacks...Mostly Meteo...
Second Chance AND Once More - 4 AP each - These will save your sorry butt if Sephiroth opens a can of ownage on you, and starts to combo like there is no tomorrow, They themselves leave 1 hp if a devastating combo is unleashed, or if you take massive damage
Explosion - 3 AP - finishing move that makes 3 balls orbit around you, taking care of those pesky dark balls, and these help inflict a lot of damage on Sephiroth, plus it's a cool looking finishing move, what could be better?
Guard Break - 3 AP - Finishing move that pierces the enemy's guard, does a lot of damage, and well....looks really cool.
Finishing Plus - 5 AP - Allows you to use successive finishing moves, and is useful when combining Explosion with Guard Break, otherwise you wouldn't be able to use those in the same combo. This allows the player to deal MAXIMUM damage by doubling the finishing moves.
Aerial Sweep/Spiral/Finish - 2, 2, 3 AP - This allows you to unleash devastating air combos, spiral into the air, and then unleashing a great amount of damage on an opponent. Also helps interrupt Heartless Angel, now THAT'S priceless
Recommended Keyblades -
Ultima Weapon - str 6, mag 4 - MP Hastega - MP is a huge part of this battle, charging it quickly is good, also, It's the best keyblade overall, and the best you can possably have up to this point.
Fatal Crest - str 3, mag 5 - Berserk Charge - while your MP is gone, if Sephie attacks, use this to unleash a world of hurt on him (ability is above,do not choose if you can equip ability!)
Decisive Pumpkin - 6 str, 1 mag - Combo Boost - powers up combos, which you'll be using quite a bit, the low magic bonus doesn't really matter.
Sleeping Lion - str 5, mag 3 - Combo Plus - adds 1 hit to ground combos, and the str bonus is good, but not as good as other possible keyblade choices.
Oblivion - str 6, mag 2 - Drive boost - during MP charge, drive form increases more (drives can't be used, but summons use the drive guage!)
Rumbling Rose - str 5, mag 0 - Finishing Plus - allows user to unleash successive finishing blows to an opponent, dealing massive damage. (Yes the magic is 0, but the only magics you might be using are Reflega and Curaga)
Recommended Items -
Elixers...yeaaaahhhh.......these are a must. I only had 3, and I used all of them, 2 of which I needed for Heartless Angel...
Hi-Potions - If you have MP Rage(s) equipped, use a Hi-Potion, and if he hits you, hopefully you'll gain enough MP to cure, but elixers (as we all know are MUCH better)
Equipped Stuff -
Have the following things on the shortcut menu:
Elixers - Why do ya think?!?
(insert item/Magic here?)
Reflega - deflects the dark ball thingies, and good in a pinch for Sephiroth's sword combos
Curaga - YOU WILL NEED HEALING!!! resort to the elixers and hi-potions WHENEVER POSSIBLE, YOU NEED ALL OF YOUR MP!!!
Why battle Sephiroth?
When you beat Sephiroth, you get an extra cut-scene with Tifa, Cloud, and Sephiroth, after which you get a new keyblade. (Fenrir - 7 str, 1 mag - Negative combo) Also, you can't beat the game with 100% without doing this, which is hard enough already...
Sephiroth's Moves -
Sephiroth has quite the arsenal of moves, most of which are dodgeable or can be easily countered. If you know HOW...That's why I'M here.
Cut Combo -
Frequency: common
Damage: Medium - Extreme
Sephiroth's most frequent attack, 7 forward slashes. This doesn't sound deadly, but with Sephiroth's strength and reach, it is a freaking pain. This attack can deal a lot of damage if you're hit by it, so dodge whenever possible,by running away, or jumping over him unatil he's done; or guard if you think you can get lucky. And dodge meaning...STAY THE HECK AWAY!!! If you're anywhere near him, he will hit you!!!
Aerial Cut Combo -
Frequency: Common - Uncommon
Damage: Depends on how fast you counter
He teleports behind you and knocks you into the air. This COULD be avoided by jumping before he does, but that's boring. Let him knock you flying, and using the Aerial dodge ability, jump quickly as he reappears, and start the smacking, once the combo ends...continue...yeah.....
Moving Cut -
Frequency: Uncommon - Rare (only near end of fight)
Damage: about 1/7 to 1/8 of your health bar
Runs around to your side and hits you with a quick slash. Doesn't do too much, but can be used in succession, which can be deadly if not stopped. He usually uses it after Shadow Flare...and while he attacks you, you can't touch the balls, and when they close in on you...to prevent this, repeatedly use reflega when he starts this combination of attacks, and hope your MP lasts. After it's done, start beating him senseless with your keyblade.
Flash -
Frequency: Common - Uncommon
Damage: Pretty much your whole healthbar, leaving about 1/8 left over
He starts the battle up with this, and uses it once in a while. A reaction comand pops up, saying block. if you don't you take ALOTTA damage. this attack is coming when the sky darkens...yeah, it can be annoying, but it's so easy to block. YOU CAN'T BLOCK IT WHILE IN THE AIR!!! This attack leaves him wide open after you block, so immediately lock-on, and LET HIM HAVE 'IT'!!!
Shadow Flare -
Frequency: Uncommon
Damage: None - High
He says "Give in to the darkness". before he summons these things. They are shiny dark balls. If they hit you, it will hurt. either kill them all (one hit per) or use reflega. He tries to sneak in a moving cut once in a while, or a few moving cuts, so be prepared. Sometimes, he'll combo it with Firaga Wall.
Firaga Wall -
Frequency: Common near the end of the battle
Damage: If you're caught: Extreme
He simply says "Perish". He holds up his arm, and huge fire towers spring up from the ground, and try to pull sora in. If you're caught, well, let's focus on NOT getting caught. to do that, simply jump, glide, etc. away from sephiroth. This, like Meteo, is free time to let your MP charge. But if you ARE caught...I don't really know, because I never GOT caught in them...
Meteo -
Frequency: Uncommon (only uses when he has 2 or less health bars)
Damage: none - you're dead
He says something and rises up on the side of the field opposite you, and tons of meteors rain down, and try to pummel you out of existance. Oh my f****** god! It's Sephiroth's legendary attack! I'm screwed!!! Nope, just double jump and glide, double jump and glide, repeat this until he stops. Think of it as free time to recharge MP. When he's done, go and smack him around a few times. Unless he teleports, or attacks. Then parry or dodge or run away at will.
Heartless Angel -
Frequency: Uncommon, uses it after four health bars are gone
Damage: Brings hp to 1, and MP to 0
THIS IS SEPHIROTH'S ULTIMATE ATTACK. That meteor shower is nothing compared to this. He rises up somewhere and says "Sin...Heartless Angel". If you let him say it, you'll have one health, and no MP to cure. That's what elixers are for. If you hear this you have 2 options: set your item on elixer, use right after his attack, or hit him before he finishes, leaving him wide open for some big hurt. After this, he always follows up with Flash, so be ready to hit triangle after he does it. This is what I did: Sephiroth atacks, *already on elixer, Sora* hit x to use elixer, immediately hit triangle to counter.